Episode 104: Creature Feature: Politicians

“Four score and seven days ago, I did not have sex with that woman. My opponents have brought forth these allegations to distract the nation from the problems of slavery and secession.”  – Abraham Lincoln

In this episode, we talk about politicians, the media, and bureaucracy.

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Episode 103: Prequels

Peter Parker before being bitten by a radioactive spider, the first 33 years of Frodo Baggins’ life, moisture farming on Tatooine. Aren’t these the stories that we should be telling?

In this episode, we discuss the benefits and drawbacks of running a prequel and the different ways that you can do so.

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Episode 101: Locales: Tokyo Part 1

In this twist on our Locales series, we take a real world city and explore what elements it would offer games set there. We start with one near(ish) to our hearts: Tokyo. Learn all about what it’s like to be a Japanese woman on a crowded Tokyo train! From three (mostly) white foreigners who live in Kansai!

In Part 1, we cover the people, power and culture of one of the world’s most populous cities.

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Episode 100: Warriors: Gladiators

Jupiter’s middle leg! Has it been C episodes already? Gratitude for listening. At times, words fell from our mouths as crap from ass. However, we pray we offered some manner of good advice on other occasions. We plan to continue as long as desire wills our tongues.

In episode C, we offer another installment of Warriors.  Here we discuss  Gladiators, the brotherhood of the stadium.

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Episode 99: GM Tools: Set Pieces

Rejected lines from The Empire Strikes Back and proof that GMs really need to think about what they want to accomplish with their scenes:
“Luke, when a man and woman love each other, they hug very tightly…”
“If you thought the trash compactor was a tight squeeze, you should’ve seen your mother…”
“Luke! Meeza Jar Jar Binks. Yourza faza, Darza Vada, asksa me to tella you…”

In our first episode of 2013, we debut a new series: GM Tools. In this episode, we look at set pieces, vignettes and boxed text. In order to provide concrete examples that everyone can follow, we use the original Star Wars trilogy as our example “campaign”.

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Episode 98: 2012 Wrap Up

In our last episode of the year, we look at the gaming stories of 2012 that we liked and didn’t like. D&D Next manages to make both lists.

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Episode 97: Creature Feature: Fairies

In this installment of Creature Features, we get in the Christmas spirit (kind of) and talk about fairies, except for elves (okay, not at all). We discuss different elements you can use in your game, which apparently includes David Bowie’s bulging crotch (all that Wayne remembered from Labyrinth).
We also finally settle the question of which was the best superhero movie of 2012: The Dark Knight Rises or The Avengers.

Lyal tries a new microphone and literally sounds like he’s phoning it in instead of metaphorically (as usual). Funny how the microphone picks up the sound of ice dropping into a glass from three metres away with perfect clarity, but struggles to pick up a voice from three centimetres away.  Looks like it’s back to the sound board.

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Episode 96: Monsterhearts & Dungeon World

Having successfully recovered from The Towel Incident last week, we return to discuss two “Powered by the Apocalypse” games: Monsterhearts and Dungeon World. What does a high school monster love story game have in common with a throwback to old school D&D? Studded leather.

After listening to the episode, Lyal felt that Chris and Wayne didn’t really explain how the Dungeon World game works. There is now a write-up of the session we played both here in the Idle Red Hands forum and here in the Dungeon World subforum of the Barf Forth Apocalyptica forums.

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