Episode 45: Campaign Confessions: Savaged Worlds Part 1

Eight years after its release, the always topical Idle Red Hands review new(ish) RPG kid on the block Savage Worlds. Does the game live up to its promise of being “fast, furious, and fun”? Well, one of us found it fast, another found it fun, and someone was furious. Listen to find out who thought what.

Yujiro guest hosts. (Hey! That makes four people. Now, you really need to listen to the episode.)

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Episode 44: Gamer Etiquette

In this episode, we talk about the games we played at the most recent JIGG (Japan’s International Gamers Guild) Game Day and gamer etiquette.

Here’s a list of the rules of etiquette that didn’t make the episode:
Don’t eat over the communal pizza.
Trash talking is fine.
Never ever allow do-overs, except under the following 83 circumstances…

Yujiro and Kristos guest host. Actually, Wayne and Lyal just do Kristos impressions.

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Episode 43: Mysteries

This episode is a riddle wrapped up in a mystery inside an enigma. Actually, it’s just an episode on mysteries and how to run them in your games.

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Episode 42: Comic Chameleon

SPECTACULAR SPECIAL EPISODE!
Comic books!
Comic book movies!
Comic books in games!
PLUS: Who is the Talking Man, and why are the Idle Red Hands helpless before his barrage of words?
All this and more inside!

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Episode 41: Cartoons

Idle Red H.A.N.D.S. (Hero Action and Network Defense Squad) is the code name for Japan’s daring, highly trained special mission force. Its purpose: to defend gamer freedom against the Active Blue T.O.E.s (Terrorist Organization of Evil), a ruthless terrorist organization of, uh, evil determined to rule the Internet.

In this episode, the Idle Red H.A.N.D.S. discuss the cartoons they watched as kids and which elements they could use in their games. Now you know, and knowing is half the battle.

Correction: The name of the Visionary Darkling Lord discussed is Cravex, not Craven. Who knew that a cartoon could be so subtle?

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Episode 40: 777: The Number of the East

7 continents. 7 horrors. 7 minutes each.

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Episode 39: Creature Feature: Vampidemic

Mae: The light that’s leaving that star right now will take a billion years to get down here. You want to know why you’ve never met a girl like me before?
Caleb: Yeah. Why?
Mae: Because I’ll still be here when the light from that star gets down here to earth in a billion years.
Near Dark

“We don’t cry at twilight. We don’t give interviews. We aren’t anyone’s children, day or night. We’re your fears, your desires, your taboos. We’re your worst nightmare and most delicious dream.” – Prince Idle the Red Hand

In this episode, we put the “red” in Idle Red Hands.

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Episode 38: Torture and Interrogation

“Look, I get it. You guys thought that without Chris you could squeeze two topics into one episode. One less host means less talking. Does that sound about right?”
“Uh, yeah. Something like that.”
“There’s just one thing: you guys always knew it would run long! Chris wasn’t the reason episodes ran long in the past. If anything, his ability to kill a conversation kept the episode times down. So, when did you realize he wasn’t the problem, before or after you killed him?”
“Wu-what? We never thought he was a problem.”
“Oh, so you killed him for nothing.”

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Episode 37: Literature Lesson: Lovecrafted

We opin the Month o’ Horror with aower debut Literature Lesson. In this un, we look at H.P. Lovecraft and haow te use ’is queer themes in yer games. Naow, dis Lovecraft feller kin set a body thinkin’, an’ when we git ta thinkin’, we git ta talkin’. Thar’s plenty here ta stir ye up an’ make yer blood tickle. See ef ye kin find aower leetle soorprises fer ye.

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. I ain’t never heerd nothing like this befer, but ’tis paowerful stuff. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Naow, don’t that beat all. Queer haow suthin’ gits a holt on ye. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn. Ph’nglui mglw’nafh Cthulhu R’lyeh

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Episode 36: Time for War

War. Huh. Yeah.
What is it good for?

-”War” Edwin Starr

Well, a plus-sized podcast episode for a start.
In this episode, we look at the three stages of war, the buildup, during and the aftermath, and the kinds of stories you can play in them. We also discuss how a focus on technology can make for some pretty intriguing games no matter which era you play in.

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