In a world with jumbo shrimp, deafening silences, and open secrets, we get that some people want realistic magic. In this episode, we discuss magic and realism. While we can’t say that you’ll be able to make the magic in your game realistic after listening to the episode, we can promise that you’ll be able to have it make sense.
Category Archives: Uncategorized
Episode 182: 2014 Wrap Up
Episode 181: Rogues: Burglary
Episode 180: Creature Feature: Santa Claus
Delivering to O.P.C. (Yeah, you know he)
Betta’ not cry, O.P.C. (Every last kiddie)
Delivering to O.P.C. (Yeah, you know she)
Betta’ watch out, O.P.C. (Every last kiddie)
-“O.P.C.” Naughty or Nice by Nature
In this installment of Creature Features, we discuss Santa Claus. Yes, Santa Claus. Trust us. Merry Christmas.
Episode 179: Star Wars: The Force Awakens
A long time ago in a country far, far away…
It is a period of scheduling war. Having missed one upload date, Chris and Lyal are forced to record without Wayne. During the week, Disney released the trailer for Episode VII, a trailer with the power to break the entire Internet. Pursued by deadlines, Chris and Lyal race to record the episode and restore regularity to the upload schedule.
Hmm. The above might read better if you imagine the Star Wars theme playing. It might not, though.
Episode 178: Warriors: Persian Immortals
“They hold it unlawful to talk of anything which it is unlawful to do. The most disgraceful thing in the world, they think, is to tell a lie.”
–On the Customs of the Persians, Herodotus
In this installment of Warriors, we honour the Persians by only speaking the truth about their elite soldiers, the Immortals. This means that they were probably called the “Companions” instead of the “Immortals,” and that they were regular men in purple and yellow robes instead of dual katana-wielding orc ninjas. Who knew Zach Snyder took some creative liberties with them?
Episode 177: GM Corner: Post Session
Take two.
In this installment of GM Corner, we look at an important but often forgotten part of preparation: post session. This is the time to get feedback from players, assess how things went, and decide what to do next, which could include the important decision of whether or not to continue with the game.
We are without Wayne this week. What we lose in gaming insight by his absence, we gain in technical savvy (i.e., knowing that you have to press the record button to record).
Episode… Lost
Due to a technical error (that was entirely Wayne’s fault), almost all of the audio for this week’s episode was lost. Only Lyal’s track survived intact. We considered putting it up anyway, just to see how long it took people (and Lyal) to realize it was a one-sided conversation.
We’ll be back next week with a complete episode. Sorry for the wait.
Episode 176: GM Corner: Monsters
GM: “You see four men carrying another man on a litter”
Player: “Ok, we go and talk to him.”
GM: “He’s 8 feet tall.”
Player: “Um, I draw my-“
GM: “Hold on. He’s on fire.”
Player: “Uh, we put him out?”
GM: “He doesn’t seem to mind being on fire.”
Much like a marriage, the key to any player-GM relationship is finding ways to keep things fresh. In this episode, we discuss how to choose and create interesting adversaries for your stories.
Episode 175: Creature Feature: Imposters
“I know I’m human. And if you were all these things, then you’d just attack me right now, so some of you are still human. This thing doesn’t want to show itself; it wants to hide inside an imitation. It’ll fight if it has to, but it’s vulnerable out in the open. If it takes us over, then it has no more enemies, nobody left to kill it. And then it’s won.”
-MacReady, The Thing
Our month of horror has been reduced to a week, so we give you a plus-sized episode about imposters: doppelgangers, pod people, jumpers, things, etc. Wayne didn’t know that we were allowed to read or see anything for people over eighteen, so be prepared for his tour of the young adult section of the library. We also discuss John Wick’s article “Chess is not an RPG: The Illusion of Game Balance.”