Episode 63: Movie Genres: Thrillers

“No, we’re okay, now that we’re not murdered or anything.”
-Joy Ride

In this episode, we debut another series: movie genres. To kick it off, we discuss thrillers and what thrilling tricks we can use in our games to make them more, yup, thrilling. Lyal talks about submarine movies. Wayne talks about submarine movies. No, wait, that was Lyal talking over Wayne. Chris talks about getting a lot of “great ideas” from Lady in the Water, despite it being pretty far from thrilling and pretty far from great.

Chris podcasts from inside a can again.

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Episode 35: Secrets and Lies

In this episode, we talk about how to best use lying and secrecy in your games.

The secrets of this episode:

  • Wayne’s d100 joke was originally Lyal’s. It was also originally funny.
  • Wayne has never seen Goodfellas, and Lyal has never seen Family Guy. This actually won’t seem like much of a secret after you listen to the episode.
  • Chris initially had a joke where he said the episode was about fantasy. Get it? It was a lie. It’s no secret why this “joke” never made it in.
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Episode 23: Licensed to Vill(ain)

“So, Pureheart, we meet again. I always knew it would come down to us: you, the epitome of good, and me, the embodiment of evil. But am I evil? Is it evil to protect what is precious to you? Growing up in the ghettos of the East, I learned many things, and one of those things was that if you play the game of…”

“I got a 16 for initiative. I charge.”

“Hey! I’m monologuing here!”

In this episode, we run down the questions that every gamemaster should consider when making their villains. You’ve been warned, players.

Kristos sits in for his first non-board game episode. You’ve been warned, listeners.

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Episode 18: Sands of Twine

There are three things you don’t bring up at the Idle Red Hands dinner table: religion, politics, and the definition of a sandbox game. (Actually, you could probably bring up the first two.)

In this episode, we compare sandbox games to ball of twine games, and the analogies and metaphors fly. (Hey! Another metaphor.) I think we even manage to work in a snowclone. We talk about what these types of games are (and, boy, does that get heated, metaphorically speaking) and the pitfalls (metaphor) to avoid.

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