Video: Unearthing the TORG Boxed Set (original) by West End Games 1990

“The storm has a name… The Other Roleplaying Game, er, Torg, I mean, Torg.”

The year is 1990. MC Hammer, Vanilla Ice, and Technotronic are teaching the world to dance. Nothing compares to Sinead O’Conner. TV would be forever changed with the debuts of Twin Peaks, 90210, Fresh Prince, and Law & Order. And West End Games of d6 Star Wars fame would release Torg, a cinematic multi-genre role-playing game that used cards.

Join us as we unearth the original d20 system and discuss what led to the game being buried for so long. Come see what 1990 gaming looked like. #torg #torgeternity #ulissesspiele

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Video: Unboxing Torg Eternity

“The storm has a name … and comes in a very heavy box.”

Curious about the new version of TORG? Want to see what $200 gets you? Well, we unbox the massive TORG Eternity Cargo Box from Ulisses North America, which includes the core rules and drama deck. Are we happy with the purchase or cursing the seductive call of nostalgia?

Since these boxes promise to be a staple of the TORG Eternity Kickstarters (Living Land had a Survival Box), this video will help you decide whether or not to jump in on the next one. Think of them like Loot Crate, but with stuff you might actually use.

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Episode 189: Five Games, One Shelf

In this episode, we pick the five RPGs every role player should have on his or her shelf, including which edition to have. These aren’t our five favourite games or the five most popular games of all time. Nope. These are five games whose mere possession will contribute to your overall gaming experience.

These are the criteria we used. Play along at home.

Innovative
Impact
Representative of a specific type of a game
Widespread
Paid us to mention them (Kidding. No company took us up on our offer.)

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Episode 149: TRPG Survey Results Part 1

The results are in for the tabletop role-playing industry survey that was distributed late last year and what a shock! Actually, the results weren’t that shocking, so we dedicate the first episode discussing them to the results that didn’t surprise us. Well, except for Wayne, who decides to get into one of the biggest surprises for him. (Big surprise.) In addition to this, we discuss some of the books and articles (see the tags) about the tabletop role-playing industry that helped determine what questions were asked on the survey.

Watch this space because we will be linking all of the questions and results to the survey here.

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Episode 144: Playing Han Solo

Chris: “Lyal, Can I play Batman in your DC game. Batman with a Scottish accent. ‘Ach. Ay’m the heerooo this city deserves, ya wee lass.'”
Lyal: “Wow. I’m not looking forward to that, but sure. Wayne?”
Wayne: “Hmm, maybe Sen … Sensible … Sensual … Sen … tence. Centennial. The Centennial.”
Lyal: “The Sentry. Wrong universe. How about Superman?”
Wayne: “No thanks. I do like Spee … Speeder … Speederma … Spice. Spicer … Spicerman …”
Lyal: “Spider-Man. Wrong universe, again.”

In this episode, we discuss the advantages of playing iconic characters as well as retelling classic or not so classic stories. Also, listen to find out what all the fuss about Sparks Nevada is.

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Episode 87: Warriors: Flying Aces

“Forever young, I want to be forever young.
Do you really want to live forever, forever, forever?”

– “Forever Young”, Alphaville

Assail your opponent from behind, only fire at close range, and always, always keep the sun behind you. In this installment of Warriors, we talk about l’as, the star-turn, der uberkanonen, the flying ace.

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Episode 46: Campaign Confessions: Savaged Worlds Part 2

It was to be a story for the ages. Its heroes dwarfed The Iliad‘s. Its pathos rivaled Oedipus Rex. It had more earth-threatening disasters than a Roland Emmerich film. And it lasted three sessions.

In this episode, we discuss The Marius Chronicles and its premature demise. We talk about party design, “yes” GMs, “no” GMs, and the dangers of elevator pitching a game.

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Episode 6: Intro to Gaming

Everything you always wanted to know about pen-and-paper role-playing games but were afraid (or couldn’t be bothered) to ask.

The Idle Red Hands are blessed with some great friends who, despite having no clue about RPGs, listen to our podcast. One recommended that we record an episode that explains some of the basic concepts to help him follow along, so we did. This is for him and all those who have ever wondered why some people choose to spend their Saturday nights rolling dice.

If you’re an experienced gamer, have a listen to see if you agree with our descriptions, definitions, and recommendations.

To start a lifetime of adventure, download these free rules for GURPS 4th Edition from the good people at Steve Jackson Games (or visit your local army recruiting center).

Special note: We debut our new microphone this episode.

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Episode 0: Six-sided Samurai

This was originally supposed to be episode 1, but there were concerns about the sound quality. As a compromise, we decided to make this episode 0, which apparently makes all the difference in the world.

In this episode, we look at how Japan is treated in roleplaying games, and we offer some recommendations on how Japan can be used to spice up your gaming experience. Yes, someone mentions school girls. I hope this isn’t a sign of things to come.

At some point during the recording, Wayne started to think that the topic was “Things I’ve Seen at Toys ‘R’ Us”. We opted to cut out that part out, but you can still hear Lyal referring to it. Apologies for any confusion this may cause.

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