“More choices, more problems.”
– game designer
In this episode, we look at whether it’s best to play a jack-of-all-trades or a master of one. We also compare how to build generalists in different systems: level, point buy, and life path.
…but the picture of the gnoll ain’t one of them.
In this episode, we discuss the latest playtest material. We talk about what we like and don’t like, and Wayne makes a case for elves of colour. We also come up with a winning business strategy for Wizards of the Coast to follow for D&D Next.*
*We recorded this episode before WotC announced their plan to emphasize campaign settings and adventures, which bears a striking similarity to our strategy.
Should D&D be everyone’s gateway into RPGs?
After about ten minutes of listening to us talk about D&D, you may start to question the “Non-D&D” part of the title, but we do move on to other games. We look at Exalted, A Song of Ice and Fire Roleplaying, Runequest, and Dragon Age. We evaluate each game’s system, setting, and presentation. We also discuss which ones would be good gateway games. At the end, we talk about an out-of-print game that presented fantasy races in new and badass ways.
“Clear eyes. Full hearts. Can’t lose!”
– Dillon Panthers’ motto
It’s Sunday night, folks, and the Idle Red Hands are without one of their star players, Chris “Flesh Wall” Idle. They’ve faced this situation before, but they are also looking at a strict no spoiler policy with this episode. It’s going to be tough talking about one of the best TV series of all time without ruining storylines. I hear that Coach Taylor is going to have them discuss how to use certain key elements and characters types in your games. Are you ready for some football?
“Cry ‘Havoc!’ and let slip the dogs of war!”
– William Shakespeare, Julius Caesar
We don’t let slip dogs, however. We let slip men, manly men, men’s men. Roman men whose virtus strained against the chains of disciplina. Men who could march all day and then spend three hours setting up camp, until their short, sweaty tunics clung to their broad shoulders and powerful backs. Men with thick, stubby fingers and stocky bodies covered in coarse, black hair. (Hmmm, this shouldn’t be turning me on, should it?)
In this installment of Warriors, we answer the age-old question of “Who da man?”
The only thing too big to fail is a dragon, and if we had dragon bankers, we bet people wouldn’t be so keen to Occupy Wall Street. You want to pass on this episode? Passing’s for quarterbacks, and I don’t see a number on your back. So, listen up and join the 1%.
Also, a review of Descent: Journeys in the Dark.
What do two and a half white men know about blaxploitation movies? Unsurprisingly, very little, but we totally dug playing Soul Patrol, Wayne’s funky version of Cosmic Patrol. In this episode, we chill, get our groove on and review the righteous Cosmic Patrol from Catalyst Game Labs. We also discuss what other genres would work well with this slick game. Solid!
Lyal knew a guy who gave his girlfriend a picture of himself for Christmas. In that spirit, here’s our gift to you: an episode of us talking about what we want for Christmas. We discuss what games we’d like to receive, what games we’d like to see made and what games we’d like to actually play next. So, listen to find out what RPGs and board games you need to get this Christmas.
Merry Christmas! (We had to talk Chris out of dropping the t.)
Correction: The new expansion for the Privateer Press miniatures game Hordes is “Hordes: Domination“, not Dominion as incorrectly stated by Wayne. Let’s hope Santa puts the correct thing under his tree anyway.